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-- Aqua Ball
-- Deals Water damage in a splash area of effect. Additional effect: STR Down
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require("scripts/globals/monstertpmoves");
require("scripts/globals/settings");
require("scripts/globals/status");
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function onMobSkillCheck(target,mob,skill)
    return 0;
end;

function onMobWeaponSkill(target, mob, skill)
    local typeEffect = dsp.effect.STR_DOWN;
    local power = 20;
    local tick = 3;
    local duration = power * tick;

    MobStatusEffectMove(mob, target, typeEffect, power, tick, duration);

    local dmgmod = 1;
    local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg() * 3,dsp.magic.ele.WATER,dmgmod,TP_MAB_BONUS,1);
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WATER,MOBPARAM_IGNORE_SHADOWS);
    target:delHP(dmg);
    return dmg;
end;
